#pragma once

#include "AIS_InteractiveObject.hxx"


class AIS_My2dText :
	public AIS_InteractiveObject
{
public:
	AIS_My2dText(){}
	AIS_My2dText(int x, int y, char* text);

	~AIS_My2dText() {}

	virtual  void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0);
	void ComputeSelection(const Handle(SelectMgr_Selection)&, const Standard_Integer) {}


protected:
	gp_Pnt2d myPos;
	TCollection_AsciiString myText;
};

